Wednesday, 2 August 2017

Infinity N3 Escalation League - Missions

Enough people in the club have picked up Infinity now for me to take it to the next stage, an escalation league. I know that some of the Infinity newbies at the club have been playing full 300 point games, however, now that we have got past the Critical Engagement tournament and Dan's well received Blood Bowl league is reaching its conclusion, time is ripe to for those who have been left behind to catch-up. 

This also coincides with my attempts to use a new faction, Haqquislam. I have played two full 300 point games so far, but it has been all to clear, that I need to learn my new faction by taking baby steps. (The pictures accompanying this blog come from a recent Ibuywargames event in Woking, their biggest yet, with 20+ players. We shall not dwell on how well I did. The most recent Totally Crit podcast covers the event).

Above: A room crowded with ITS excitement.


This escalation league is designed for new N3 players still finding their feet with the rules and their factions. The missions have yet to be played, so may undergo a little redesign before our league starts. I am giving players a month to prepare their forces and comment before we kick-off. I will running the league in September and October.

The four missions are as follows:

Mission 1: State your Intention.

I have limited the points cost for this first mission to 150, but honestly if you are few points over, with the models you have available, I am not going to kick up a stink. Primarily we are here to learn the game and the abilities of your new figures.

If you are an experienced player, I recommend you chose an opponent who is still learning the rules, and help them through the experience of a three turn game. Thank you.

Objectives (a maximum of 10 points available):
A maximum of one point for each of the following:
- Declaring a dodge in ARO (1 point).
- Declaring a BS attack in ARO (1 point).
- Declaring a CC attack (1 point).
- Pass an armour save (1 point).
- Pass a guts roll (1 point).
- Causing your opponents Lieutenant to enter a 'null' state (1 point).
- Using your Lieutenant order in a BS attack in the active or reactive turn (1 point).

Then one of the following:
- At the end of the game having caused 0-50 points of casualties (1 point)
- At the end of the game having caused 51-100 points of casualties (2 points)
- At the end of the game having caused 101-150+ points of casualties on your (3 points)

Classified Objectives: None

Limitations:
Points: 150-ish
SWC: Maximum of 3
Command Tokens: No
Classified Deck: No
Hackers: No
Named Characters: No
Link teams: No
TAGs: No
High Value Target (HVT): No
Remotes: No
Combat Groups: A maximum of one.
Game turns: Three

Table set-up: Standard 4x4 table with 12 inch deployment zones.


Mission 2: Home on the Range

Objectives: (a maximum of 10 points available).

To put an enemy model in a null state in close combat - 2 points.

To put an enemy model in a null state using a BS or hacking attack between a range of 0 and 8 inches -  2 points.

To put an enemy model in a null state using a BS attack between a range of 8 and 16 inches -  2 points.

To put an enemy model in a null state using a BS attack between a range of 16 and 32 inches - 2 points.

To put an enemy model in a null state using a BS attack over a range of 32 inches - 2 points.

Classified Objectives: None

Limitations:
Points: 200
SWC: Maximum of 4
Command Tokens: 2
Name Characters: No
Linked teams: No
Hackers: Yes
TAGs: No
High Value Target (HVT): No
Remotes: A maximum of one.
Combat Groups: A maximum of two.
Game turns: Three

Table set-up: Standard 4x4 table with 12 inch deployment zones.


Mission 3: Panoply Pitstop 

Table set-up: Standard 4x4 table with 12 inch deployment zones. Outside of deployment zones divide the battlefield into four equal quarters (2 long and 2 deep) and at the centre of each quarter place an objective markers, which represent one of the four panoplies. 

Successfully searching a panoply requires a model to be in base to base. Spend a short skill and pass a WIP roll to open the panoply. A specialist (doctor, paramedic, engineer, forward observer) receive +3 bonus for the WIP roll. A successful search allows the model to roll on one of the two booty tables (page 69 of the main rule book). A specialist with a successful search can roll twice and chose which result they wish.

IMPORTANT: A model can only have one successful panoply search during the game.

Objectives (a maximum of 10 points available):
- To have the most number of successful searches in panoplies in the 1st game turn (2 points).
- To have the most number of successful searches in panoplies in the 2nd game turn (2 points).
- To have the most number of successful searches in panoplies in the 3rd game turn (2 points).

Then one of the following:
- At the end of the game having caused 0-100 points of casualties (1 point)
- At the end of the game having caused 101-150 points of casualties (2 points)
- At the end of the game having caused 150-200 points of casualties (3 points)
- At the end of the game having caused 200-250 points of casualties (4 points)

Classified Objectives: None

Limitations:
Points: 250
SWC: Maximum of 5
Command Tokens: 3
Hackers: Yes
Name Characters: No
Link teams: Allowed - (Link teams are very powerful in the hands of an experienced player - No noob stomping please)
TAGs: No
High Value Target (HVT): No
Remotes: A maximum of one.
Combat Groups: A maximum of two.
Game turns: Three


Mission 4: The Most Critical Thing.

Objectives: (a maximum of 10 points available).
One of the following:
Roll between 0 and 3 critical* dice rolls in the game (2 points).
Roll between 4 and 6 critical* dice rolls in the game (4 points)
Roll 6+ critical* dice rolls in the game (6 points).

(*Please note these are any dice the player rolls, initiative roll off, BS attacks, CC attacks, dodges, and even armour saves, where you hit the minimum number to be successful).

Then one of the following:
- At the end of the game having caused 100-200 points of casualties on your (2 points)
- At the end of the game having caused 201-300+ points of casualties on your (4 points)

Classified Objectives: None

Limitations:
Points: 300
SWC: Maximum of 6
Command Tokens: 4
Name Characters: Yes
Hackers: Yes
TAGs: Allowed
High Value Target (HVT): No
Remotes: No limit.
Combat Groups: A maximum of two
Game turns: Three

Table set-up: Standard 4x4 table with 12 inch deployment zones.

I will be organising Registration, questions and results through the club's Facebook page. 

As always, enjoy your gaming.

Alex

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