Above: That's not Scourge?
Even with the recent FAQ, Scourge are still a pretty good proposition. Yes the Overseer has been reigned in, (less shots and more points), but it's force multiplying abilities make the faction top of many people's lists. But, I fancy a change, so I have returned to the Resistance for this tournament.
I asked Mike to write me a list, his only condition, I must take the Thunderstorm as my HQ, and my only condition, not to bother with much of a Commander, so I can have more guns. The list was:
Warlord HQ: Thunderstorm (level 2 Senior), 3 Typhoons.
Vehicle Detachment: 3 Gun Wagons, Kraken.
Vehicle Detachment: 3 Gun Wagons, Kraken.
Resistance Band: 3 units of x2 Fighters, 3 Jacksons, Lifthawk.
Rusted Fist: 2 Zhukovs, 2 Mehmed, 2 Lifthawks.
Infiltrators: 1 unit of x2 Freeriders, 1 unit of x2 Marine Force Recon, Raven A/S.
I don't have the Typhoon models, but I am using Cyclones instead, (not much of a leap of the imagination). Marine Force Recon are newbies to me since I last played Resi. I have five troop units for searching, but, apart from the Marines, I don't think I will be looking for close combat anytime soon. Scourge Eviserators and Destroyers really, really, scare me. The HQ battlegroup packs a massive punch, but I must avoid flying the Typhoons too close to the enemy. Their ability to ruin buildings has been well documented, and what with the Mehmeds I am hoping to make my opponents choice of buildings a painful one.
In my only practice game before Invasion I took on Mike with his UCM and we played the Crucible mission. Here are some pictures from the game.
Above: Two things to note here, first, the partially completed scatter terrain that I am working on for the Orbital Bombardment's very own Critical Engagement tournament due later in the year. And secondly, the OB marker marks the centre of the 4x4 mat, (if I was designing a battle mat, perhaps I would have made the centre of the walled garden the centre of the playing surface).
Above: In the initial turn I took up residence in the building containing my home objective. Unfortunately, I had to leave before I could find the valuable objective.
Above: Overview of the early game. The objective holding buildings all show signs of damage (the knitting needle counters recording damage).
Above: Mike's Bear troop transport makes a dash for the critical objective and scores at the end of turn two.
Above: Congestion in the centre of the table, mid game.
Above: let's play spot the difference between this picture and the one above? No clues.
Above: Archangels appear to take down the troublesome Typhoons.
The result of the game was a victory to Mike, 9 to 2, but that's not important. (You are correct, I would say that). However, The practice game did reminded me how much I enjoyed Zone. I hope my lack of practice doesn't bite me during the event. At the time of writing the January Invasion has just ended. My write-up of the goings-on will appear in later blogs. Stay tuned.
As always, enjoy your wargaming.
Alex
Nice. Thanks, Alex! I hope you enjoyed Invasion. One of these years, I'll get there!... 8^D
ReplyDeleteBTW, keep playing vs Mike (and Joe, and Dan, and Ed.). Back in my 40K days, one of my best friends was a nationally ranked player (he moved away, and became an internationally ranked X-Wing and SW Armada player -- Ha!). Anyway, I would play him every chance I got, and got my ass handed to me routinely. (The one or two times I did manage to beat him, he was very flustered! Again, I say, Ha!) So what we did was set goals for me -- try to get to Turn 4 without getting tabled, then Turn 5, then Turn 6, then lose by one fewer VP than the time(s) before -- that sort of thing. (Have we had this discussion already? Sorry if I'm being redundant...). So, when I played other people, it was much easier to win vs them than it had been before I started taking "lessons" from my friend, John.
ReplyDeleteThat translated into me just being a better player overall, and when I got into Dropzone, I was an even better player than I had been at 40K. Now, a big part of that is the balance within DzC itself vs the grimdark game, but I also feel like I'm just a better general overall than I was for a long time (and I wasn't bad before!).
Point being, you may get beaten up a lot by your mates, but you'll be better than even the best schmo from a lot of other metas as a result, considering the quality of players that your mates are. ;-)
Looking forward to your Invasion After Action Report (and hopefully not being terribly, terribly wrong... Ha!)
8^D
Wise words Mr W. You are right, losing to the guys makes me a better player against the non OB players. Sometimes I wish they weren't so blooming good though :-).
ReplyDeleteIt's really good to see the OB team feeling the love for DZC again.
ReplyDeleteI hope Invasion went well for you! :)
Hi AD. Yep, we had a really good time and recharged our Zone batteries.
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