Sunday, 8 November 2015

Totally Crit Open 4 - Day One of an Infinity Tournament

I spent this weekend in the company of the Totally Crit Infinity wargamers at their fourth open tournament. This was a six game, 300 point ITS event and had a dozen participants. My self imposed challenge was to do better than my one victory in their one day event earlier in the year. 





I took my vanilla Ariadna which were as follows:
      Group One:
      - Line Kazak, Forward Observer
      - Line Kazak, Forward Observer
      - Dog Warrior
      - Dog Warrior
      - Kazak Doctor
      - Line Kazak, Forward Observer
      - Line Kazak, Lieutenant 
      - Tank Hunter, Adhesive Launcher
      - Tank Hunter, Portable Auto-Cannon
      - Chasseur, Forward Observer

      Group Two:
      - Scout, Ojotnik
      - Scout, Ojotnik
      - Chasseur, Forward Observer
      - Line Kazak, Forward Observer
      - Line Kazak, Forward Observer
      - Line Kazak, Forward Observer
      - Line Kazak, Forward Observer











      Game One - Frontline - Chris
      I have known Chris for a few years having met him originally in a wargaming club in London, and was he who introduced me to playing Infinity. He is having great success with his Yu Jing army currently, and is the top Infinity player in the country. You will see him listed as Pootleflump in the Infinity standings. Long story short for our game; at least I wasn't tabled!
      I chose to go second and Chris chose to deploy second. The trick I needed to pull off was to have enough troops left at the bottom of turn three to occupy the various areas on the board to score points. Chris had other plans, and although I managed to bring low his Shinobu in his first turn, he slowly bumped off my figures, leaving me with only three at the end of my final turn. I lost 10 points to zero overall and had three figures left by the end. I don't have any Yu Jing figures in my collection, but I did take a copy of Chris' list. Maybe a future project?
      Lessons learnt - Don't try and achieve kills in ARO with the Auto-cannon. Four HMG shots will more often than not win against the one shot made in return. Also, if you set up first make sure you make models hard to get at. 


      Game Two - Emergency Transmission - Matt 
      Matt had a Haq list which featured a link team and two total reaction bots armed with HMGs. His linked team fell foul of a Dog Soldier's Chain Rifle and this put me in a strong position early on. However, Matt positioned his bots very well to cover access to the consoles and he also had a very helpful placement for the middle antenna and synchronised this, and two consoles in his first turn. My actions in the following turns attempted to pick off the bots and gain safe corridors to the consoles. 
      This was easier said than done, and it took until my third turn to give myself the chance. However, two failed fifty fifty WIP roles (needing 10 or under on a D20) left Matt with more consoles plus the antenna. A 6 to 2 loss was the result. I cannot lie, I was disappointed not to have at least got a draw after such a great start to the game. Fiddlesticks!
      Lessons learnt - Try and make better use of the command tokens; you can turn an irregular order into a normal order for one command token.


      Game Three -  Supplies - Callum 
      Callum is new to Infinity and this is was only his fourth game. He was using a Haq list which seemed to have as many doctors as a episode of Holby City. I went first and the Dog Warriors went forward to cause mischief. Unfortunately for Callum I was able to attack and isolate models one at a time. My Chasseur retrieved the contents of one crate, but was brought down by a well placed sniper shot in ARO. The Auto-cannon blasted the sniper from his perch and a brave Kazak retrieved the box from no-man's-land. In his turn Callum caused me a great deal of concern by landing a shotgun armed combat jump figure close to the brave Kazak, who died as a result, but lucky for me the parachutist couldn't manage to ferret the box away.
      Callum's impersonator didn't fool the Dog Warriors and they were eventually able to clear safe avenues to the other crates for my specialists to obtain the other two boxes. Two successful classifieds, and three boxes, gave me a 10 points to 1 victory. I must thank Callum for a very enjoyable game, which was a learning experience for both of us. 


      To finish the day, nine of us went down the pub and enjoyed a very nice meal whilst discussing our thoughts on the game and Ian Wood's experiences at the large tournament which recently took place in Spain (see his excellent blog Lead-Rising for more details and pictures). 

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