Friday, 18 November 2016

Octoberfest 2016 - 40K Tournament - Part Two

With a hearty lunch of sandwiches and soup to energise us for the next three games, the competitors prepared themselves for the afternoon's combat.


Above: The usual picture of a room full of expected gamers.


Thursday, 10 November 2016

Octoberfest 2016 - 40K Tournament - Part One


October is here and so is the bi-annual 40K tournament at the club. Five rounds of 1000 point goodness for the 18 participants to enjoy. Back in May, at the previous event, I had done reasonably well with my Iron Hands (2 wins, 3 losses). This time I decided to air my Plague Marines, with one of these new fangled formations which seem to very popular at the moment. (My three Hellbrutes could deepstrike as one, but roam the table individually. They always suffered from the Crazed rule, but gained It Will Not Die).Victory points were similar to usual tournaments, but, you scored an extra point for every objective secured by a troop choice. 



Above: 1000 points of Nurgle foulness. 

Tuesday, 1 November 2016

The October Ibuywargames Infinity N3 ITS tourney

The tournaments have come thick and fast recently (the reason for not getting this post out as soon as I would like). I'm off to merry Woking in Surrey where Ian runs Ibuywargames and Keith is hosting a one day three game Infinity ITS event. I hoped that this would at least give me some much needed playing time before the much bigger and scarier Totally Crit 8 event at the end of the month. 10 competitors took to the stage over three rounds. Of those taking part I knew three, brothers Alex and Nick Grey, (usually to be seen playing Drop Zone), and Ziggy, (an occasional N3 player at the club).

Above: I believe that the things hanging from the ceiling are to do with the card game Magic. I can confirm that the one on the left was not as big as it appears. 

I arrived at Woking with my very inexperience vanilla Nomad army. I brought two lists, but ended up using the same one for all three games, which was:

Group One
- Spekter, Combi Rifle
- Moran, Combi Rifle, Forward Observer, (2 Crazy Koalas)
- Moran, Light Shotgun, Forward Observer, (2 Crazy Koalas)
- Tomcat, Engineer
- Tomcat, Doctor
- Interventor, Lieutenant
- Alguacil, HMG
- Alguacil, Combi Rifle
- Alguacil, Combi Rifle
- Alguacil, Combi Rifle

Group Two
- Meteor Zond
- Reaktion Zond
- Reaction Zond
- Lunokod (2 Crazy Koalas)
- Salyut

Yes, six crazy koalas, but, I was still coming to terms on how they worked, so I used them poorly during the day by either placing them wrongly or having their handlers killed before activating to the wait mode. 

Saturday, 22 October 2016

Drop Zone Batrep - UCM vs Scourge - A Perfect Storm

Club night and the Coastal Assault Champion Tim and myself were pitched against each other for a relaxing evening's Drop Zone game. We had no particular mission in mind, so we chose Defence Line. Tim brought along his 'work in progress' UCM army with things he 'threw together'. The one notable thing about it, the two Ferrums (naughty boy Timothy). I took my Invasion list, but with a tweak; three Hunters out, a Screamer and Raider in.

Above: All is good in the world. Mike, Stephen and Tim settle down for some Zoning.

Sunday, 16 October 2016

40K Kill Team - Small things mean a lot

Last week's space hulk kill team game was the club's evolution for mass participation small games, but I have never played a 'traditional' kill team game with GW sanctioned rules. Until now. Armed with a copy of GW's newly released rules and a few models, Dave G. (Inquisitorial Henchmen) and myself (Iron Hand Scouts) gave it a go.

Above: [No caption required]

Saturday, 8 October 2016

Kill Team - Space Hulk - Tables for fourteen please.

Here we go again. Popular demand requires that Dave G and myself run another Kill Team game for the 40k masses. As always, I wanted to introduce a new element to keep the game as fresh as a daisy. Previously, we have included robots, relics, zombies and special rooms, of which the latter, granted special rules and abilities. This time, I have decided to have two playing areas with access between each granted by teleport pads only. Let the confusion reign.

Above: Are we really going to try and get 14 people around a three foot by three foot table?

Saturday, 1 October 2016

Invasion - DZC Tourney - Day Two

Day two of Invasion and I had two wins and a loss so far. With two games too play I still had an opportunity to do well....or totally muck it up. Time would tell. Some of the players had helped Hawk Louie celebrated his birthday on the Saturday evening but there was still a room full of expectant gamers ready first thing Sunday morning. 

Above: Dan, are you ready for day two?