Monday, 29 August 2016

Question: Terrain Junkie or Terrain Snob?

I have been rightly accused of having too much terrain. I cannot deny that I get a great deal of pleasure from building and designing a table with bucket loads of character. 



Above: Nice.

Sunday, 21 August 2016

Time Matters - Trying to please all of the players all of the time

Recent tournaments have raised an issue that is never far from a topic of conversation at such events; how do you ensure every player gets a fair and equal amount of time to play their game?

Above: Timed Guild Ball games, from left to right, Matt, Dan, Joe and Mike.

Saturday, 13 August 2016

Drop Zone Battle Report

The working week was greatly improved by an invitation to Mike's new pad for an evening's Drop Zoning. After the recent debacle at the Critical Engagement tourney, I needed to get my DZC mojo back. 

Above: The game in full flow.

Saturday, 6 August 2016

One Day Guild Ball Tournament - Dark Sphere

Mike, Joe, Nathan and myself went down to Dark Sphere for a Guild Ball tournament run by our club's own Guild Ball rep, Matt. 

Five games, limited to 35 minutes per player with an additional ten one minute activations, made for a very challenging day. I had never played GB 'under the clock before', so Mike and I took the opportunity on a day off from work, to give it a go. It really makes a great leveller. The analogy I used was a premier league football team playing a FA Cup tie at a non league ground on a wet and windy Tuesday night. 

Neither of us clocked out in our first game. But then both of us kids then got cocky, and both overran in game two. By game four it seemed entirely natural to be playing with a time limit. And weirdly, after the tournament, I now want the clock in every game I play.

Above: Dark Sphere ready for the kick-off.

Sunday, 31 July 2016

Space Hulk - The Little Big Game Continues - I robot!

David G and myself yet again decided to throw ourselves at the mercy of expectant gamers and run another multi-player 40K game themed around the exploration of a derelict space hulk. The Zombies have taken a break, but we have added a command robot, sentry robots and crates to collect for everyone's amusement.


Above: Our eight intrepid commanders unaware what is in store.

Friday, 22 July 2016

Constance in Peril - 40K Campaign - Part 3

I welcomed David R. back to the war room with his lovely Ultra Marine 40k army and we had the opportunity to play the last battle in our three game narrative campaign. (Parts one and two can be found on my posts of 25/12/15 and 1/1/16). Having struggled to capture the moon on Motspire, the Imperials had made a better job of securing landfall on the planet of Constance. Their job, in this final instalment, was to finally rid the system of the Nurgle infestation, led by its overlord, Typhus. (In part two I had mentioned the planetary governor and his underground HQ. I decided however, if this was to be the final part I had to involve the main protagonists). Typhus had been tracked down to a medical lab in an industrial complex. The lab walls were impregnable. The force field doors, could however, be turned off by destroying six power nodes scattered around the complex. Only Marneus Calgar and his Ultra Marines could attempt such a mission.

Above: Typhus has been tracked down.

Saturday, 16 July 2016

Critical Engagement - DZC Tourney Report

The much heralded OB DZC tournament is finally here. Apart from Sergeant Slaughter (aka Pete) all of the OB crew are taking part. Joe, Ed and myself competing, Dan (the 'odd' Man), and Mike acting as TO.

Above: The tournament in fun swing