tag:blogger.com,1999:blog-7066824402588828421.post3079951946057469906..comments2023-02-28T08:25:29.033-08:00Comments on Epitude Rusk's Wargaming Blog: Furious Geoff aka Geoff-WingEpitude Ruskhttp://www.blogger.com/profile/09261277608419209746noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7066824402588828421.post-74129044132023487922016-07-11T05:02:26.263-07:002016-07-11T05:02:26.263-07:00Thank you for the visit and comment AD. I will loo...Thank you for the visit and comment AD. I will look into the Bolt Action mechanic, although I think we are wedded to the dice mechanic as it stands. The vehicles are the most rewarding thing at the moment because they have lots of character and you can feel a connection to them during the game. They are also fun to build. Epitude Ruskhttps://www.blogger.com/profile/09261277608419209746noreply@blogger.comtag:blogger.com,1999:blog-7066824402588828421.post-62242511553896668902016-07-10T15:09:38.688-07:002016-07-10T15:09:38.688-07:00This looks really cool. Both the turn templates ...This looks really cool. Both the turn templates and use of stress seem like great mechanics.<br /><br />And I'm loving the sample vehicles you've already got.<br /><br />I would have a think about stealing the Bolt Action dice mechanic unchanged, if I was you. i.e., pick the dice and complete the unit's action. Simply because I think it would be a bit annoying to find the number on the dice each time to signify the order in which it acted. But perhaps I'm just too lazy...Angelic Despothttps://www.blogger.com/profile/17908669415823243782noreply@blogger.com